Software Engineering Education Designer
Inne

Software Engineering Education Designer

Kraków
Rodzaj pracy
Pełny etat
Doświadczenie
Specjalista/Mid
Forma zatrudnienia
B2B, UoP
Tryb pracy
Praca w pełni zdalna

Wymagane umiejętności

język angielski

Opis stanowiska

Rekrutacja zdalna
Friendly offer

We are looking for an Education Designer to design educational courses for Syberry Academy.


Syberry Academy’s goal is to develop a workforce that supports and actively embraces Syberry’s culture and core values. To achieve our goal, we educate both job candidates and current employees. We strive to give such skills and knowledge that will be necessary in daily work.


Our students include software engineers, QA engineers, BAs, SDETs, PMs, and more. We teach everything from English for technical interviews to Kotlin to Infosec.


Syberry Academy team consists of 5 people: Project Manager, Education Manager, Education Designer, and 2 English teachers.


Responsibilities:

  • Identify the learning needs and design effective solutions together with Project Managers and Syberry C-level managers,
  • Develop assessments and evaluations to measure the effectiveness of the learning programs,
  • Stay up to date with the latest trends and technologies in education,
  • Evaluate the learning progress, assess knowledge, and build individual learning trajectories.


Mandatory requirements:

  • Advanced understanding of software engineering. You understand what software engineering is, what roles exist in IT, and what the software development process includes.
  • Ability to work with requirements. You can process the education request form and build a learning roadmap that fits the requirements.
  • Ability to analyze feedback. You can use feedback on education to redesign and improve courses.
  • Understanding psychology or learning. You know patterns of students’ behavior and can apply this knowledge when designing education. You understand what ADDIE, SAM, Backward Design, and Rapid Prototyping methodologies mean.
  • Experience designing and implementing learning assessment tools. You know how to assess the student’s progress and the result of their education. For example, you know Bloom’s taxonomy or Kirkpatrick Method.
  • Upper-Intermediate English.


Optional requirements:

  • Experience teaching software development,
  • Experience working in IT company as a mentor, a course author, or a trainer,
  • Experience with ChatGPT, Teams, and git,
  • Ability to read technical documentation,
  • Reading Julie Dirksen’s “Design for How People Learn”, Helen Fake’s “Designing Personalized Learning Experiences: A Framework for Higher Education and Workforce Training”, or Donald Clark’s “Learning Experience Design: How to Create Effective Learning that Works.”



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